[1-2]        Introduction to Object-Oriented design - The case for object-oriented design. Abstraction, encapsulation, modularity, reuse of software.  Overview of the course.
 
[3-4]        A Refresher Course in C - Overview of C, Procedural Programming, Structures.
 
[5-8]        The C++ Class - Basics of the C++ class, constructors, destructors, memory allocation, operator overloading, friend operators.
 
[9-12]      Inheritance - Inheritance, public/private/protected, member functions/variables, casting, virtual and abstract.
 
[13-14]    Templates - templates and generic programming, design and use.
 
[15-16]    Standard Template Library - namespaces, streams, strings, vectors, lists, iterators, maps and algorithms
 
[17-18]    A Review of C+/strong> - general review of the key components of C++
 
[19–20]   Object Orientated Design Methodology - Design issues and planning
 
[21–22]   Revision