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2010/1 Module Catalogue
 Module Code: COMM016 Module Title: INTERACTION DESIGN
Module Provider: Computing Short Name: CSM18
Level: M Module Co-ordinator: FROHLICH DM Prof (Sociology)
Number of credits: 15 Number of ECTS credits: 7.5
 
Module Availability

Semester 2

Assessment Pattern

Unit(s) of Assessment

Weighting Towards Module Mark( %)
Examination
50
Coursework
50
Qualifying Condition(s) 

A weighted aggregate of 50% is required to pass the module

 

Module Overview
To introduce students to the range of ways in which people can interact with computational systems and artefacts, and provide concepts, tools and techniques for their user-centred design and evaluation.
Prerequisites/Co-requisites

None.

Module Aims

To introduce the following concepts and skills:

  • Human Computer Interaction and Interaction Design
  • User-centred approaches to interactive system design and innovation
  • Ethnographic requirements analysis
  • Creative design envisionment and specification
  • Generative and holistic forms of evaluation
Learning Outcomes

By the end of the module, students will be able to:

  • State the current trends in human computer interaction and interaction design
  • Identify the interface components of any interactive system
  • Carry out a user requirements study
  • Represent the design of a novel interactive artefact or system at different levels
  • Carry out a user evaluation study

 

Module Content
  1. Introduction                                                    
  2. Interaction design case study            
  3. Evaluation methods                                       
  4. Evaluation workshop                          
  5. Requirements methods                       
  6. Requirements workshop                               
  7. Design methods                                
  8. Design workshop
  9. Student seminar
  10. Revision session
Methods of Teaching/Learning

30 contact hours across weeks 1-11, consisting of:

  • 5 one hour lectures paired with 2 hours of discussion and practical work
  • 3 workshops of 3 hours each
  • 1 student seminar
  • 1 revision session
Selected Texts/Journals

Essential reading

 
  • Sharp H., Rogers Y. & Preece J. (2007) Interaction design: Beyond human computer interaction. Second Edition. John Wiley & Sons Inc.
 
  • Buxton W. (2007) Sketching user experiences: Getting the design right and the right design. Morgan Kaufmann.

Recommended reading

 
  • Harper R., Rodden T., Rogers Y. & Sellen A. (2008) Being Human: Human computer interaction in the year 2020. Microsoft Research Ltd.

  • Dix A., Finlay J., Abowd G.D. & Beale R. (2004) Human computer interaction. Third Edition. Pearson Education Ltd.

  • Jones M. & Marsden G. (2005) Mobile interaction design. John Wiley & Sons Ltd.
 
  • Moggridge B. (2006) Designing interactions. MIT Press.
 
  • Norman D.A. (1988) The design of everyday things. Basic Books (reprinted 2002).
 
  • Norman D.A. (2005) Emotional design: Why we love (or hate) everyday things. Basic Books.
 
  • Schneiderman B. (2003) Leonardo’s laptop: Human needs and the new computing. MIT Press.
 
  • Jordan P.W. (2000) Designing pleasurable products. Taylor & Francis.
 
  • Frohlich D.M. (2004) Audiophotography: Bringing photos to life with sounds. Kluwer Academic Publishers.
Last Updated

September 2010