A weighted aggregate of 50% is required to pass the module
Module Overview
To introduce students to the range of ways in which people can interact with computational systems and artefacts, and provide concepts, tools and techniques for their user-centred design and evaluation.
Prerequisites/Co-requisites
None.
Module Aims
To introduce the following concepts and skills:
Human Computer Interaction and Interaction Design
User-centred approaches to interactive system design and innovation
Ethnographic requirements analysis
Creative design envisionment and specification
Generative and holistic forms of evaluation
Learning Outcomes
By the end of the module, students will be able to:
State the current trends in human computer interaction and interaction design
Identify the interface components of any interactive system
Carry out a user requirements study
Represent the design of a novel interactive artefact or system at different levels
Carry out a user evaluation study
Module Content
Introduction
Interaction design case study
Evaluation methods
Evaluation workshop
Requirements methods
Requirements workshop
Design methods
Design workshop
Student seminar
Revision session
Methods of Teaching/Learning
30 contact hours across weeks 1-11, consisting of:
5 one hour lectures paired with 2 hours of discussion and practical work
3 workshops of 3 hours each
1 student seminar
1 revision session
Selected Texts/Journals
Essential reading
Sharp H., Rogers Y. & Preece J. (2007) Interaction design: Beyond human computer interaction. Second Edition. John Wiley & Sons Inc.
Buxton W. (2007) Sketching user experiences: Getting the design right and the right design. Morgan Kaufmann.
Recommended reading
Harper R., Rodden T., Rogers Y. & Sellen A. (2008) Being Human: Human computer interaction in the year 2020. Microsoft Research Ltd.
Dix A., Finlay J., Abowd G.D. & Beale R. (2004) Human computer interaction. Third Edition. Pearson Education Ltd.
Jones M. & Marsden G. (2005) Mobile interaction design. John Wiley & Sons Ltd.
Moggridge B. (2006) Designing interactions. MIT Press.
Norman D.A. (1988) The design of everyday things. Basic Books (reprinted 2002).
Norman D.A. (2005) Emotional design: Why we love (or hate) everyday things. Basic Books.
Schneiderman B. (2003) Leonardo’s laptop: Human needs and the new computing. MIT Press.
Jordan P.W. (2000) Designing pleasurable products. Taylor & Francis.
Frohlich D.M. (2004) Audiophotography: Bringing photos to life with sounds. Kluwer Academic Publishers.